local skel = fk.CreateSkill {
  name = "emo__sujia",
  tags = {Skill.Compulsory},
}

skel:addEffect(fk.EventPhaseChanging, {
  anim_type = "negative",
  can_trigger = function(self, event, target, player, data)
    if player:hasSkill(skel.name) then
      return target == player and data.phase == Player.Draw
    end
  end,
  on_use = function(self, event, target, player, data)
    player:skip(data.phase)
  end,
})

skel:addEffect(fk.EventPhaseStart, {
  anim_type = "drawcard",
  can_trigger = function(self, event, target, player, data)
    if player:hasSkill(skel.name) then
      return target == player and player.phase == Player.Start
    end
  end,
  on_use = function(self, event, target, player, data)
    player:drawCards(3, skel.name)
  end,
})


Fk:loadTranslationTable{
  ["emo__sujia"] = "速甲",
  [":emo__sujia"] = "锁定技，跳过你的摸牌阶段。准备阶段，你摸三张牌。",
}


return skel
